The Hanna-Barbera cartoon show The Real Adventures of Jonny Quest was comprised of 52 episodes that originally aired on Cartoon Network and other Turner networks between August 26, 1996 and April 16, 1997. The series was divided in two seasons, with 26 episodes each.

Season OneEdit

No. Episode Title
01 The Darkest Fathoms
Two centuries ago, ruthless pirate Black Jack Lee rode his frigate, the Ivory Web to the Bermuda sea floor. When oil explorers are assaulted by a ghost ship under his apparent captaincy, Dr. Quest prepares the Questor for an investigation.
02 Escape to Questworld
Race is hired to contain a nerve gas leak in Chicago, the legacy of a botched raid on Dr. Jeremiah Surd years earlier. When he and Dr. Quest are trapped, it's up to Jonny, Jessie, and Hadji to find the renegade scientist.
03 In the Realm of the Condor
The Quest team follows Estella Scheele to find her missing ornithologist grandfather, and ends up finding the lost golden city of El Dorado.
04 Rage's Burning Wheel
Apocalyptist Ezekiel Rage hijacks the space shuttle carrying Dr Quest and Hadji. Back on Earth, Jonny and Jessie must find a way to stop Rage's apostles who have taken over Mission Control.
05 Ndovu's Last Journey
Jonny, Jessie and Hadji track an elephant, Ndovu, as it returns to the elephants' graveyard. On the way, they run into poachers who aren't willing to wait for Ndovu to die.
06 Manhattan Maneater
New York City lives under the threat of a deadly slayer during a trip by Dr. Quest, Hadji and Jonny; they learn that the killer is from a different type of jungle, and become embroiled in a citywide race to eliminate the culprit.
07 East of Zanzibar
The Republic of Seychelles has suffered the mysterious wrecks of whaling vessels and the loss of a submarine. Dr. Quest's investigation is hampered when Jonny and Hadji are swept up by a waterspout while sailing.
08 Assault on Questworld
With Dr. Quest and Race in the Himalayas for a phenomenology conference, Jonny and Jessie are helpless in their attempts to free Hadji, whose mind is being drained by Surd as part of a plan to take over the Quest Compound.
09 Ezekiel Rage
His plea for help turned down, a compromised spy and his family are presumably killed on duty. But when Dr. Quest visits a cave in New Mexico, he finds that Ezekiel Rage —and his anger towards the government— is very alive.
10 Alien in Washington
Extraterrestrial transmissions turn out to be warnings to stop a series of space experiments, and the Vice President turns out to be an alien.
11 Return of the Anasazi
Holding an Anasazi beacon capable of calling the alien fathers of current technology, Alice Starseer is pursued by men in black and asks Dr. Quest for help, whose capture provokes a cross-country rescue by Jonny and Jessie.
12 The Alchemist
Dr. Quest is commissioned to find the Philosopher's Stone, which is reputed to turn dross to gold. But when he succeeds, the stone is later stolen from a museum by Quest's partner, who wants to try it out for himself.
13 Trouble on the Colorado
Alice Starseer is returning to Earth to lay her grandfather to rest, and Dr. Quest has been invited to attend the ceremony. Old enemies and new allies lurk among the rapids of the Colorado river, the route to the meeting site.
14 In the Wake of the Mary Celeste
A century ago, the cargo ship Mary Celeste sank under mysterious circumstances. While on an expedition to find the Mary Celeste's remains, Dr. Quest discovers what look like crop circles at the bottom of the Sargasso Sea - and a graveyard of ships in an area barren of marine life.
On an archaeological expedition in Borneo, the Quest team run into a giant creature, reputed to savagely attack from all directions at the same time. Then they find out that man can be the greater beast...
16 Besieged in Paradise
Jeremiah Surd taps into, and gains control of, the cetacean communications bandwidth, prodding cetaceans worldwide into savage attacks. The Quest team enlists the help of Captain Havell to stop Surd.
17 The Spectre of the Pine Barrens
Dr. Quest, Jonny and Hadji head to New Jersey to investigate the Jersey Devil. Then they run into a two-hundred-year-old feud between descendants of the Redcoats and the Minutemen over the original copy of the Declaration of Independence.
18 Heroes
Despite the breaking of its head, the recovery of a statue of Apollo from Greece by Quest Enterprises heralds an important archaeological find—sure to catch the attention of Jeremiah Surd, who has his own plans for the monument.
19 The Ballad of Belle Bonnet
Centuries ago, a female thief stole a wagonload of gold to help an Indian school stay open, but the gold (and the thief) were lost in vast caverns under the American desert. Jonny discovers that her ghost is still guarding the cache.
20 In the Darkness of the Moon
A werewolf attack in northern Canada brings the Quest team to investigate. Race finds romance with an attractive outback doctor who turns out to be the last female descendant of a werewolf family.
21 The Secrets of the Moai
Thousands of years ago, the missing link between apes and humans was engineered by aliens possessing auditory DNA-altering technology. When Dr. Quest locates an alien ship in Easter Island, Surd experiments in devolution and turns Dr. Quest and Race Bannon into apes.
22 Expedition to Khumbu
Betrayed by a colleague who wants sole credit for proving the existence of yeti, Dr. Quest is all but lost in an avalanche in the mountains of Nepal; when his family begin searching, they are threatened by a similar fate.
23 Ice Will Burn
On a delivery mission for Dr. Quest in Siberia, Jessie Bannon and the Quest Jet fall to the earth and break through the ice to land in a massive underworld, where she is hailed as the one who will restore a volcano's heat.
24 Future Rage
Ezekiel Rage steals a compact thermonuclear device and plans to melt the polar ice caps. The team set out in the Questsled to foil his plan, unaware that the Aurora Borealis in the sky above shall prove their greatest weapon.
25 Alligators and Okeechobee Vikings
Thought to be eco-terrorists, Vikings in alligator suits assault a drilling rig and prompt an inquiry from Dr. Quest. After Jonny and Hadji are lost in an air boat incident, he finds that the Vikings are the least of his problems...
26 To Bardo and Back
By watching Jonny practice, Surd learns that the team will be attending a rodeo and uses a mad bull to seriously injure Race. The stakes are increased when Dr. Quest attempts to miraculously repair the damage in Questworld.

Season TwoEdit

No. Episode Title
01 The Mummies of Malenque
Race and the team travel to Colombia to pick up Jessie from a vacation with her mother, Estella. She's been studying the extinct Malenque civilization—whose mummies hold a dark and perilous secret.
02 Rock of Rages
The Quest team journeys to the Czech Republic to help translate an artifact that's supposed to be the key to controlling a Golem. They run afoul of an ex-KGB operative who's determined to reactivate the Golem to overthrow the government.
03 Bloodlines
Following clues of disturbing childhood memories, Hadji, Race, Jonny and Jessie fly to Calcutta to find Pasha the Peddler. They discover that his shop has been trashed by thugs, and the resulting pursuit reveals the truth about Hadji's lineage.
04 Race Against Danger
Race Bannon and the team visit Intelligence One training grounds to survey new cloaking mask technology. But when an old enemy shows up, Jonny and Race must run the obstacle course to fight for their lives.
05 The Dark Mountain
Is Bigfoot on the loose in the Quest compound? More importantly, why is he stealing electronic components? The Quest team has to find the answers before a couple of big-game hunters bag themselves an exotic trophy.
06 Cyberswitch
While driving his smart car, Race and Jonny are captured and taken to Jeremiah Surd, whose insidious new invention allows him to assume control of Race's body. Can Dr. Quest be warned in time, let alone reverse the process?
07 Undersea Urgency
A seaquake releases a horde of murderous amphibians on a nearly-completed underwater research facility.
08 Nemesis
Dr. Zin returns and subverts Dr. Benton Quest's satellite design to hold the world for ransom.
09 DNA Doomsday
During a simulation to test out a military installation's defences, a bio-computer is out of control.
10 Ghost Quest
En route to Nova Scotia in the new Questor II, Jonny, Jessie, and Hadji discover a mysterious island enshrouded in fog with a strange caretaker, supernatural phenomena, and a tragic past.
11 Nuclear Netherworld
While visiting Jonny's Grandpa Doug on his ranch, Jonny and Hadji find out that a nearby biodome experiment is actually a cover for a plant making weapons-grade uranium.
12 Eclipse
The team land in New Orleans to watch the lunar eclipse. Plans change when a mysterious woman pursued by strangers armed with silver bullets charms Hadji and proposes to move the viewing party to her mansion.
13 Without a Trace
Air Force One has been hijacked, and the government has arrested Dr. Quest as its prime suspect. Jonny and the gang struggle to find the plane and challenge Surd, armed with his infamous nerve gas and Questworld tricks.
14 Village of the Doomed
While driving in England on a fly-fishing trip, Jonny and Dr. Quest are assaulted by a crazed man with a microchip in his neck. They recuperate in the quiet town of Wychford under the watchful eye of a chip manufacturer...
15 Dark Sentinel
In Cameroon, Dr. Quest hopes to learn more about a restorative tree sap threatened by loggers. All parties are put in danger when a researcher's son goes unconscious and an ancient tribe's guardian appears.
16 Other Space
With the help of Dr. Quest's theories, professor Diana Cruz has opened a portal to another dimension. When the team arrive to evaluate the findings, otherworldly interlopers appear to stake their claim on Earth.
17 Digital Doublecross
Hot off the heels of a Hoverboard race, Jonny and Jessie load up the Questworld game Mega Quest to settle the score. But when a sleeper virus implanted by Surd warps the game, more than bragging rights is put on the line.
18 Thoughtscape
Intercepted by Surd on a return trip from the movies, Jessie goes on a rampage at the Quest Compound before passing out. Can Jonny and Dr. Quest undo the subconscious brainwashing, or will Surd finally have his revenge?
19 The Bangalore Falcon
Visiting Hadji, the team are taken for a ride in Pasha's new helicopter; they spot a rare falcon thought to be extinct. A burglary at the palace proves they're not the only ones interested in the bird or its mystical homeland.
20 Diamonds and Jade
A famous Indonesian gem goes missing and three jewel buyers turn up dead. Race, Jonny, and Jessie hit the streets of Djakarta with Jezebel Jade to recover the prize; their opponents are not the thieves, but the shadow they cast.
21 The Edge of Yesterday
Ezekiel Rage dooms the world to destruction when he plants a thermonuclear bomb two miles within the Earth's crust. With the apocalypse nearing, Jonny, Jessie, and Hadji resort to Dr. Quest's last-ditch program, "Rachel": a time portal.
22 The Haunted Sonata
Jonny and Jessie attend a recital of Franz Duncek's work in Prague, where a possessed piano crashes through the audience. A lost sonata is found in the palace's catacombs soon after, but those halls hold a much darker secret...
23 General Winter
Communist visionary General Vostok returns, seeking to harness the power of winter itself. With the power of ice, he forces Dr. Quest to build the perfect weapon; can Jonny infiltrate his base and escape Vostok's chilling grip?
24 Night of the Zinja
Upon his deathbed, Dr. Zin commands his daughters to carry out his dream and eliminate the Quest family. The operation begins when an android assaults Race and the team in Tokyo to recover Dr. Quest's movement prototypes. It is revealed, however, that this was simply a set up to test his daughters' abilities in the event of his passing (In this episode, it is unclear whether or not Dr. Zin actually died due to his appearance in the very next episode).
25 The Robot Spies
Dr. Zin revives his Robot Spies and ravages the Quest Compound, abducting Jonny, Jessie, and her mother Estella in the process. Dr. Quest and Race team up with Jade to infiltrate his lair, but their arrival is well anticipated.
26 More Than Zero
Race, Dr. Quest, Jonny and Hadji travel to a Venetian mansion to authenticate the claims and machinery of paranormal scientists. The situation turns dire when the machine accidentally empowers a malevolent entity.